GTA 6 Preload Datamine: 120Hz, PS5 Pro and Online Files
Dataminers dug into the GTA 6 preload: a 120Hz mode on PS5 Pro that could allow 40 fps, a newer PSSR, GTA Online files and a full size breakdown. Nothing confirmed.

The GTA 6 preload went live in New Zealand, and within hours people were digging through the files. Most of the game itself is still encrypted, so nobody can see missions or story details. The package metadata is readable, though, and it says a lot about how GTA 6 runs on PS5 Pro, how big each part is and how GTA Online fits in.
Much of this comes from one dataminer, Tex2, who posted code strings from the GTA 6 package on the GTAForums. None of it is confirmed by Rockstar. GTA 6 launches on November 19 on PS5 and Xbox Series X|S.
Quick answers
| Finding | Status |
|---|---|
| 120Hz mode on PS5 Pro, no VRR | Datamined |
| 40 fps mode | Possible, not confirmed |
| Newer PSSR upscaler on PS5 Pro | Datamined |
| Separate ray-tracing data for PS5 Pro | Datamined |
| GTA Online files and multiplayer strings | Datamined |
| Story and Online split into separate parts | Datamined |
| Audio takes about 22 GB | Datamined |
| Main menu music | Out, plays after install |
120Hz on PS5 Pro, and maybe 40 fps
The headline find is a 120Hz high-framerate output mode on PS5 Pro, with no support for variable refresh rate (VRR). Tex2 said offering a 40 fps mode is up to Rockstar.
Why 40 fps? 40 divides evenly into 120, so each frame stays on screen for exactly three refreshes. That makes 40 fps look smooth on a 120Hz TV. One argument goes that a 120Hz mode would be pointless for a game locked at 30 fps.
Be careful with this one. A 120Hz mode doesn't mean the game runs at 120 fps. The metadata doesn't confirm a 40 fps or a 60 fps mode. It only shows the game could technically support one. Later on November 10, Rockstar confirmed a 30 fps target on every console, PS5 Pro included, without saying whether other graphics modes will be offered. More in our 30fps story.
For what we know about performance so far, including Digital Foundry's analysis, see our GTA 6 frame rate guide.
A newer PSSR for PS5 Pro
PSSR is Sony's AI upscaler on PS5 Pro. It renders the game at a lower resolution and rebuilds a sharper image with machine learning. Sony's internal name for it is MFSR, Multi-Frame Super Resolution.
GTA 6's metadata lists an MFSR version of 13.60. Cyberpunk 2077 and Assassin's Creed Shadows use version 13.00A, so GTA 6 looks set to use a newer version than those games. The files also include a flag for the PS5 Pro's High CPU Frequency Mode. That could give the Pro some extra CPU headroom, but nobody knows how much.
The PlayStation Store already lists GTA 6 as PS5 Pro Enhanced. Rockstar has since confirmed that the Pro uses PSSR and gets exclusive ray-traced shadows. The datamine reportedly shows no support for QSSR on the base PS5. Our PS5 Pro article covers what Sony has said so far.
Better ray tracing on PS5 Pro
The preload has ray-tracing data that differs between the base PS5 and the PS5 Pro. The files have two ray-tracing groups, labeled BVH4 and BVH8. One story-linked BVH group holds real data on the PS5 Pro profile and only a placeholder on the standard PS5 profile.
BVH8 is a way of organizing ray-tracing data. Ubisoft said it gave Assassin's Creed Shadows roughly a 300% speedup for hardware ray-tracing tasks on PS5 Pro. One creator thinks the larger Pro data could hold more detailed geometry for Jason and Lucia, but that's a guess.
What takes up all that space
The PlayStation version is split into 32 PlayGo chunks, with separate groups for story, textures, audio and animation. Reported sizes:
| Part | Size |
|---|---|
| World data (Americas) | 64.51 GiB |
| Textures | 53.42 GiB |
| Core systems | 25.5 GB |
| Audio | 22.15 GiB |
| Story content | 17.92 GiB |
| Ray tracing (BVH4 / BVH8) | 12.18 / 12.11 GiB |
| Movies | 8.22 GiB |
| Navigation meshes | 5.42 GiB |
| Animation | 3.85 GiB |
Don't add these up to get the install size. They include separate configurations for different consoles. The actual PS5 download screen shows about 209.9 GB, and Rockstar says you need up to 212 GB of free space. Our preload story explains the real download sizes and the confusing 223 GB and 230 GB figures.
GTA Online is in there
Files associated with GTA Online are in the preload. The PlayStation metadata includes strings for Join Session, Launch Activity and Launch Multiplayer Activity. Package files also suggest Online is a separate part from Story Mode, while both share the same core installation. That could mean you'll eventually be able to download Story Mode on its own.
What it doesn't tell us is when Online launches. One report says the online part is still in active development and the main game comes first. Rockstar hasn't announced a new online mode or said whether it will keep the GTA Online name. Our GTA 6 Online guide has everything else we know.
Three regional versions
A datamine of PlayStation database entries found three regional builds of GTA 6 on PS5: Worldwide, New Zealand and Australia, and Japan. A file called core_restofworld001 is reportedly missing from the Australia and New Zealand package. One report says the Japanese edition is missing about 1.46 GB of content.
That got people talking about censorship. Some older GTA games did have content cut in Australia. But there's no concrete evidence that the missing file holds censored content. For which countries have actually blocked the game, see our GTA 6 banned countries list.
The main menu music is out
Once the install finishes, the PS5 starts playing GTA 6's main menu music. The first recording was shared on social media, and the uploads are already pulling big views on YouTube.
Trophies and the rest
Dataminers found 55 achievements configured in gaming APIs. 54 have numeric IDs from 1 to 54, and one is set to 1000. Our trophy list has the details. The PS5 build is listed as version 1.001.004 and needs system firmware 14.22.
You may also see a claim that GTA 6 and its online part add up to 784 GB. That comes from an online leak, and nothing in the files backs it up. We'll check all of this against the real game when it unlocks on November 19.
Sources
Based on 19 videos and articles. Here are the main ones, with credit to their creators.
- ArticleGTA 6 Preload Datamine Reveals 22GB Audio Filesgamingpromax.com
- ArticleGTA 6 FPS on PS5 Pro: Datamine Finds 120Hz Mode, Newer PSSRshiftdelete.net
- ArticleReport: GTA 6 to Support Newer Version of PSSR2, Potentially 40fps on PS5 Pro; Story & Online Files Are Separatedmp1st.com
- ArticleCould GTA 6 Run at 40 FPS on PS5 Pro? What A New Datamine Foundvice.com
- VideoGTA 6 Pre-Load Is LIVE — The Files Just Spilled Online's SecretCovert
Show all 19 sources +Show fewer −
- ArticleGTA 6 Datamine Reveals Possible 120Hz Mode, But No VRR Supportinsider-gaming.com
- VideoGTA 6: Game Files DATAMINED, 40 FPS & GTA 6 Online Hints...TGG
- VideoBig PS5 Pro PSSR GTA VI Update | Sony Makes Big PS Portal Change | PS5 Title Coming to PS4 (News)MBG
- VideoDataminers Just Exposed GTA 6's PS5 Pro UpgradesJudo Chicken
- VideoPS5 Blackout Day 79 - Sony's 14.22 Update is CRACKED!Blaze2K
- VideoGTA 6's Preload Has a Strange PS5 Pro Difference #gtaviAI Monkey
- VideoGTA 6 News: Pre-Load Tonight + Take-Two EarningsSixthStarNews
- VideoThe GTA 6 Game Files Are Revealing A LOT!InkTV
- VideoGTA 6: VAZ0U o QUE VEM NA CAIXA da VERSÃO FÍSICA! (Vem com o Mapa?) #gta6SanInPlay
- VideoGTA 6 PRELOAD: PC DATAMINERS JUST DISCOVERED SOMETHING INSANE!Sumit Charismatic
- ArticleRockstar Says GTA VI Is ‘Targeting’ 30 FPS And Will Use PSSR On PS5 Prokotaku.com
- ArticleGTA 6 PS5 Pro Features Revealed, 30fps Target on Both Consolespushsquare.com
- ArticleGTA VI is ready to pre-load, but even the PS5 Pro tops out at 30 FPStechspot.com
- ArticleRockstar reveals GTA 6 console performance targets and PS5 Pro upgradesnotebookcheck.net
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