Inside Rockstar North: How GTA 6 Was Made, From Miami to Launch
The Guardian visited Rockstar North and Bloomberg went behind the scenes: Miami research since 2015, nearly 5,000 developers, Project Americas and the $1.5B budget rumor.

A week before launch, the Guardian's Keza MacDonald visited Rockstar North in Edinburgh and spoke with GTA 6 development lead Rob Nelson and Rockstar executive Jennifer Kolbe. A separate Bloomberg feature on the making of the game added more, including Kolbe's answer on the budget. It comes out on November 19.
Quick answers
| Question | Answer |
|---|---|
| Who spoke? | Rob Nelson and Jennifer Kolbe of Rockstar |
| When did research start? | First Miami trip in 2015 |
| How many people made it? | Nearly 5,000 |
| How long did it take? | More than eight years, with two delays |
| Original code name | Project Americas |
| Budget over $1.5 billion? | Kolbe denied that rumor |
| GTA 6 Online | Expected in 2027 |
| Full Guardian feature | Saturday Magazine, November 14 |
Years of research in Miami
Rockstar's developers first travelled to Miami for GTA 6 research in 2015. Rockstar starts each game by studying the real place before designing anything, and that research shapes the story, characters and experiences.
The trips went well beyond sightseeing. The team rode along with police officers in South Beach and visited bars across the Florida Keys. They also did a driving session at a Florida racetrack. Rockstar took the same approach for GTA 4, when developers went to places in New York they'd otherwise never have visited.
Rob Nelson's job covers design, narrative, animation and parts of casting. The lead writer is Rupert Humphries, at Rockstar since 2008. Our real Miami locations guide shows where that research ended up on the map.
The details MacDonald saw
MacDonald described the game as extremely detailed, from the architecture and geography down to pedestrians' clothes, street art, café flyers and the insides of fridges. In the demo:
- Jason eats a hot dog and can hold a beer in one hand while eating a donut with the other.
- A six-pack of beer gets tucked into the crook of his arm when he runs, and the liquid sloshes in the bottles. It's similar to a moment in Trailer 2.
- A jewelry store robbery, where Nelson objected to how a security guard's feet were placed. That's the level of detail the team works at.
Every patron in a club is individually animated and scripted. Rockstar even built an office in Los Angeles for the writers, producers and directors who create the NPCs. Our NPC guide explains how the crowds work.
Nelson also said Rockstar hasn't completely ruled out a future GTA outside the United States, but there's still plenty to explore in America.
How GTA 6 was made, according to Bloomberg
Bloomberg's feature fills in the history:
- The original plan was bigger. The code name was Project Americas, and the idea was land across North and South America, later narrowed down to Miami.
- Red Dead Redemption 2 came first. Rockstar pulled most of its staff onto RDR2, which pushed GTA 6 back several years. Afterwards, Dan Houser and several other top staff left.
- Three leads. Rob Nelson, Phil Hooker and Aaron Garbut all got the title head of development.
- A much bigger company. Rockstar now has 4,711 employees across 12 offices, up from 2,441 when RDR2 came out.
- Leaks. A hacker got into Rockstar's Slack in September 2022 and released dozens of unfinished videos. Another big leak came in August 2026, just before the Netflix preview.
- Back to the office. By 2024, everyone had to work from the office five days a week, and GTA 6 developers couldn't use company tools remotely. Rockstar will look at that policy again after launch, but Kolbe doubts it will go hybrid.
The game took more than eight years and was delayed twice, first to May 2026 and then to November 2026. Our delays timeline has every date.
Budget, Online and the union
Budget. Rockstar hasn't revealed what GTA 6 cost, but Kolbe denied the rumor that it went over $1.5 billion.
Online. GTA 6's online part is expected in 2027, and Rockstar hasn't talked about it yet. GTA Online still makes an estimated half a billion dollars a year. Rockstar's leaders see GTA 6 as a foundation for releasing new content faster. See our GTA 6 Online guide.
The union. Bloomberg also covers the dispute over the 34 employees Rockstar fired, most of whom were trying to form a union. Our union story has the latest.
We'll add more from the full Guardian feature when it's published on November 14.
Sources
Based on 6 videos and articles. Here are the main ones, with credit to their creators.
- ArticleInside the Making of Grand Theft Auto 6bloomberg.com
- ArticleNew GTA VI Interview Reveals More Gameplay Featuresrockstarintel.com
- ArticleGTA 6: Guardian preview offers a look at the making of Vice Citynotebookcheck.net
- VideoGTA 6: NEW Gameplay Looks So Realistic That Everyone Thought it Was FakeTGG
- ArticleNew GTA VI Interview Reveals More Gameplay Features7mmo.com
Show all 6 sources +Show fewer −
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